When creating 2D games in Unity, directly modifying transform.position for movement often leads to physics bugs like passing ...
Material — the paved default: Sprites/Default (or URP particle-unlit explicitly set to Transparent) tinted from the palette; the failure table below has the two traps. Additive/glow sparingly and only ...
description Use when turning a script or story into previs, layout, storyboards or an animatic in Blender: beats to shot list, camera and lens per shot, staging, camera height, 180-degree rule, screen ...