Measuring and understanding digital emissions is becoming a popular sub-topic of sustainability in the arts and culture sector. So much of the work we do in the digital art community and within the ...
Up next in our 25 on 25 series internet ambient artist Chia Amisola recalls the impactful "queers in love at the end of the ...
During the final part of the introductory video to Ricardo Miranda Zuñiga’s online artwork Dentimundo [World of Teeth, 2005], we see a middle-aged man in a blue suit, pointing to the sky, while a ...
This week for our 25 on 25 series we’re sharing the pick of fellow software manipulator, Herdimas Anggara. GOBLIN.exe by Mark Fingerhut is software that uses real malware techniques to take over the ...
Public Access Memories—a net art gallery dedicated to situating digital works in their native environment—is excited to offer an online residency program through June 2025. Net artists are invited to ...
Priority application deadline: February 15, 2025. All applications received by 2/15/25 will be fully reviewed. The position will remain open until filled. Part-Time, Hybrid / Flexible: 20 hours/week ...
Join MTA Arts & Design in celebrating creativity and innovation with the Digital Art Program Open Call. This exciting opportunity invites talented artists to showcase their work in a dynamic public ...
Digital America is accepting submissions for our 25th issue. We’re an online arts journal that focuses on digital art and culture with an eye toward impactful perspectives and interpretations of what ...
How can human-AI interaction support, rather than detract from, human relationships and creativity? For many critics, humans and AI are often figured as rivals: new AI tools encroach on human ...
The School for Curatorial Studies is an ambitious and challenging project promoted since 2004 and conceived as a school committed to experimentation and interdisciplinary thinking. The main goals are ...
Under the direction of the Exhibitions Technical Director, Museum Technology Specialists are responsible for updating and retrofitting the technological underpinnings for interactive exhibits.
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